Building Online Sucess
This morning, Apple finally released a set of guidelines to iOS developers -- a move which should go a long way in making the process seem less arbitrary. We've already posted the basics of what you need to know -- those are, the high-level rules written in refreshingly non-corporate speak ("we don't need anymore Fart apps" and "if you run to the press and trash us, it never helps"). But I've also gone over all the individual sections with the more specific rules, and found a number of interesting ones worth pointing out.
Behold: the best of the App Store rules. (As Apple note